Welcome to my ArtStation portfolio! My name is Reece-Alexander Norris–Paterson, and I am a passionate 2D Artist and Concept Designer with a BA in Games Design and extensive experience in crafting captivating visuals for games, books, and interactive media. Specializing in digital painting, character design, and environmental storytelling, I thrive on bringing imaginative concepts to life.
Throughout my career, I’ve collaborated on a variety of creative projects, including independent video games, tabletop RPGs, and illustrated books. My work ranges from creating polished assets optimized for game engines to delivering narrative-driven artwork that enhances storytelling. Notable projects include Street Heroes, where I led the production of 2D animation assets, and ongoing contributions as a freelance concept artist on platforms like Reedsy.
Whether you’re seeking dynamic character designs, immersive environments, or unique illustrations, my goal is to create visuals that resonate with audiences and elevate the creative vision of any project. Feel free to explore my work and reach out for potential collaborations—I’d love to hear from you!
• Specialize in concept art for books, delivering high-quality illustrations that align with narrative themes and author specifications.
• Collaborate closely with authors to capture project vision, creating full and partial-page artwork tailored to each book’s unique tone and target audience.
• Incorporate feedback through a collaborative process, iterating to ensure visuals meet and exceed client expectations.
Worked to a variety of briefs from isometric tile sets for a real time strategy game to illustration for a children’s book. Cooperate and liaise with clients for requirements capture. Receives criticisms positively and willing to rework at a moment’s notice. Task orientated with great time management skills and an ability to operate independently for remote work.
Designed and produced all animation assets whilst continually adapting asset requirements to coincide with and overcome engine changes. Liaised with other departments to produce asset guidelines to effectively communicate artistic requirements of other artists. Took all character designs from concept to engine. Created level art whilst advising on game level design and player interaction.
Studied under industry profesionals in both game theory and its practical application.
Assisted with game design input including but limited to game mechanics, asset delivery and level design. Created entire level layouts with clearly indicated player traversal routs and breakdowns. Provided concept pieces to display desired level styles.